Website powered by
Adriana Nieto
Adriana Nieto
3D / Character Artist
Austin, United States

Summary

I am a Character and Concept Artist with over 9 years of work experience in the CG industry. I am passionate for creating from photo-realistic to stylized characters/worlds and contribute in the making of games, TV spots and film. My background is traditional painting, from color pencils, to oils, acrylics, and clay. I started studying 3D at Westbridge and later studied abroad, graduating in Game Art & Design at Vanarts, Canada. I started my career as a 3D Character Artist for video games at EA Canada before moving into the movies and advertising industry. I contributed to various types of projects, from triple A games, such as Fight Night Champion, to very different styles of advertising adds. I’m currently working as a freelance artist.

Skills

Shading3D ModelingCharacter ModelingDigital SculptingTexturingUV MappingSculptingRetopology3d

Software proficiency

Maya
Maya
V-Ray
V-Ray
ZBrush
ZBrush
Photoshop
Photoshop
UVLayout
UVLayout
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter

Reel

Productions

    • Movie
      Carved in Mayhem
    • Year
      2016
    • Role
      Modeler
    • Company
      Neighborhood Film Co.
    • Movie
      Follow Your Heart
    • Year
      2015
    • Role
      Set Props 3D Modeler
    • Company
      Gizmo
    • Video Game
      Fight Night Champion
    • Year
      2011
    • Role
      Assistant Modeler
    • Company
      Electronic Arts

Experience

  • Main Character Asset Artist at Addams
    Pflugerville, United States of America
    November 2016 - Present

    ♦Primary tasks: Designing, modeling and texturing characters assets.

    ♦Secondary tasks: Managing and directing new 3D Artists.

    ♦Troubleshoot creative and technical issues as they arise.

    ♦Gained experience using light baking to use as base for creating textures.

  • Character Artist | 3D Artist at Freelance
    Pflugerville, United States of America
    January 2013 - Present

    ♦Manage time constraints, pipelines and coordinate with clients (Gizmo|Remo|3dar|Addams|Others).

    ♦Created client network from contacts.

    ♦Full Characters: Modeling and textures maintaining desired look from the client or the Art Director.

    ♦Full Props: Modeling and textures maintaining desired look from the client or the Art Director.

    ♦Concept Art: for polishing and finishing designs and ideas the clients pitch.

  • Environment 3D Artist at 3dar
    Buenos Aires, Argentina
    April 2016 - October 2016

    ♦Primary tasks: Modeling and sculpting props, objects and vegetation to complete scenes required.

    ♦Secondary tasks: Set dressing, polishing and fixing.

    ♦Gained experienced and helped maintain a standard with my coworkers of the project to create models technically correct for VR real time requirements.

    ♦Gained experience in workflow and requirements for VR for Unity engine.

  • Shader and Texture Artist at Remo | NVIT
    Buenos Aires, Argentina
    October 2015 - March 2016

    ♦Primary tasks: texturing and shading hyper realistic materials for product catalog.

    ♦Secondary tasks: Compositing final images of the products in photoshop.

    ♦Worked closely with NVIT owner and designer to match the look & feel of high-tech & exotic materials.

    ♦Gained experience in lighting, rendering and compositing .

  • 2D / 3D Artist at Drab Brand Agency
    Buenos Aires, Argentina
    November 2013 - March 2015

    ♦Primary tasks: Create full characters. Mainly modeling and texturing.

    ♦Secondary tasks: Concepting creatures and boards for other publishing purposes.

    ♦Rebranding Campaigns: Designing and 3D modeling, Rendering and Photo Editing.

  • Main Character Artist at Gizmo
    Buenos Aires, Argentina
    August 2011 - January 2013

    ♦Primary tasks: Modeling, texturing and shading characters and props.

    ♦Secondary tasks: Concept design for characters.

    ♦Troubleshoot creative and technical issues as they arise.

    ♦Supervised fellow character modelers & freelancers to create their models technically correct for animation.

    ♦Gained experience in lighting, rendering and compositing shots.

  • Surface/Texture Artist at Rainmaker Ent. Inc.
    Vancouver, Canada
    January 2011 - January 2011

    Created multiple types of surfaces, maintaining desired surface look and feel for characters.

    Handled the Surfacing setups.

    Settled standard surface textures and readied surface files for lighting.

    Troubleshoot creative and technical issues as they arise.

    Communicate with other teams for surfacing needs (primarily Modeling) and provide for

    other department's needs (primarily Lighting).

  • Assistant Modeler at Electronic Arts
    Burnaby, Canada
    April 2010 - August 2010

    Adapting to the pipeline and working with Senior Artists to understand art direction, style

    requirements and keep consistency in style and quality.

    Primary tasks: Modeling and texturing characters and props for new mode in Fight Night Champion.

    Received feedback and modified work based on direction.

    Ensured 3D models bend and deform according to animation needs (cleaning topology).

    Documenting status and errors of assets while developing troubleshooting skills with guidance from

    Senior Artists and Technical Artist when reviewing assets in game.