I am a Character and Concept Artist with over 9 years of work experience in the CG industry. I am passionate for creating from photo-realistic to stylized characters/worlds and contribute in the making of games, TV spots and film. My background is traditional painting, from color pencils, to oils, acrylics, and clay. I started studying 3D at Westbridge and later studied abroad, graduating in Game Art & Design at Vanarts, Canada. I started my career as a 3D Character Artist for video games at EA Canada before moving into the movies and advertising industry. I contributed to various types of projects, from triple A games, such as Fight Night Champion, to very different styles of advertising adds. I’m currently working as a freelance artist.
♦Primary tasks: Designing, modeling and texturing characters assets.
♦Secondary tasks: Managing and directing new 3D Artists.
♦Troubleshoot creative and technical issues as they arise.
♦Gained experience using light baking to use as base for creating textures.
♦Manage time constraints, pipelines and coordinate with clients (Gizmo|Remo|3dar|Addams|Others).
♦Created client network from contacts.
♦Full Characters: Modeling and textures maintaining desired look from the client or the Art Director.
♦Full Props: Modeling and textures maintaining desired look from the client or the Art Director.
♦Concept Art: for polishing and finishing designs and ideas the clients pitch.
♦Primary tasks: Modeling and sculpting props, objects and vegetation to complete scenes required.
♦Secondary tasks: Set dressing, polishing and fixing.
♦Gained experienced and helped maintain a standard with my coworkers of the project to create models technically correct for VR real time requirements.
♦Gained experience in workflow and requirements for VR for Unity engine.
♦Primary tasks: texturing and shading hyper realistic materials for product catalog.
♦Secondary tasks: Compositing final images of the products in photoshop.
♦Worked closely with NVIT owner and designer to match the look & feel of high-tech & exotic materials.
♦Gained experience in lighting, rendering and compositing .
♦Primary tasks: Create full characters. Mainly modeling and texturing.
♦Secondary tasks: Concepting creatures and boards for other publishing purposes.
♦Rebranding Campaigns: Designing and 3D modeling, Rendering and Photo Editing.
♦Primary tasks: Modeling, texturing and shading characters and props.
♦Secondary tasks: Concept design for characters.
♦Troubleshoot creative and technical issues as they arise.
♦Supervised fellow character modelers & freelancers to create their models technically correct for animation.
♦Gained experience in lighting, rendering and compositing shots.
Created multiple types of surfaces, maintaining desired surface look and feel for characters.
Handled the Surfacing setups.
Settled standard surface textures and readied surface files for lighting.
Troubleshoot creative and technical issues as they arise.
Communicate with other teams for surfacing needs (primarily Modeling) and provide for
other department's needs (primarily Lighting).
Adapting to the pipeline and working with Senior Artists to understand art direction, style
requirements and keep consistency in style and quality.
Primary tasks: Modeling and texturing characters and props for new mode in Fight Night Champion.
Received feedback and modified work based on direction.
Ensured 3D models bend and deform according to animation needs (cleaning topology).
Documenting status and errors of assets while developing troubleshooting skills with guidance from
Senior Artists and Technical Artist when reviewing assets in game.