Back in 2012 when i worked for Gizmo, for a Redoxon ad, I modeled the soldiers based of a concept art by artist Pablo Aschei. Model was made primarily in Maya and in 3Ds Max with fellow modeling artist, Gonzalo Sanz.
I created the textures and worked on the shaders alongside the Lead CG Artist, Chris Granados, to prepare for lighting, shading and compositing needs.
Breakdown: Armor parts modeled in Maya
Humanoid under armor parts modeled in Zbrush and retopo in Maya.
Finalizing textures and adaptations in Photoshop.
Rendered with V-ray.
Redoxon TV ad